Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. We do not take any responsibility or liability for linked pages.Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. Is used as background in BackgroundExample and SoundExample. Wavefront object needed in Load3DExample and Extract3DExample Noehrenberg)Īn interactive tool to visualise, how the Alpha-class in Java 3D controls interpolations. Noehrenberg)Ī wedge composed of triangles (by K. Gehrmann)Ī self-assembling chair with a rotating cube on it (by K. Parallel projection for displaying a static scene with a helicopter and a treeĮxtension of the scene with flying helicopter (see SimpleAnimation3d) by a tail rotor. The file myTexture.jpg is needed.Įxample for interpolated and screen-door transparency Loading a texture from a file and mapping it to an object's surface. Part of a static scene with a helicopter and a tree shown as a wire frame modelĪpproximation of the surface of a sphere with different numbers of triangles Wire frame model of a static scene with a helicopter and a tree The files bgsound.wav, psound.wav and darkclouds.jpg are needed.Ī static scene with a helicopter and a tree Incorporating sound effects into a scene in the form of a BackgroundSound and a PointSound. Use of constant instead of Gouraud shadingĪ simple animation with a starting and landing helicopter Normal vectors are interpolated.Ī class needed for InteractionExample for initiating movements and scalings for picked objects.Ī class needed for InteractionTest in order to print out the names of picked objects The intensity in the cone of light is constant and drops abruptly to zero at the edge.ĭefinition of an object (tetrahedron) with triangles. The file schiff.obj is needed.Ī spotlight rotating around the scene. Assigning a new colour to one of the sub-objects. Printing out the names of all subobjects. Loading and displaying an object from a file in Wavefront Object Format. Linear fog and the multiple use of transformation group in a scene as a Link Use of different light sources and different reflection properties of surfacesĪ rotating light source causing unrealistic colour effects for objects with badly modelled reflection properties Using the class PickingTest the name of the picked object is printed. Picking objects with the mouse and initiating movements. The file schiff.obj is required.ĭefinition of an object (tetrahedron) with triangles Only a selected part of the whole object is included in the scene. Loading an object from a file in Wavefront Object Format. The classes CollisionBehaviour1 and CollisionBehaviour2 are needed.Įxponential fog and the multiple use of transformation group in a scene as a Link Uses also a Switch and navigation via keyboard commands. A Switch is used here.Ī class that is used in CollisionExample in order to move an object when a collision occursĮxample for the application of collision detection. Modification of the clipping volume by the angle for the field of view and the front and the back clipping planeĪ class that is used in CollisionExample in order to change the colour of an object when a collision occurs. A background with a homogeneous colour can be found in the program StaticSceneExample. This program requires the file darkclouds.jpg. Java 3D: Example programs Java 3D Example programsĪn image from file as background.